In Archeofoss 2020 (abstract in Zenodo ) Ben Price presented his Thesis work, a new approach based on the assessment of the feasibility and sustainability of minimal resource VR modelling and its application to small-scale archaeological research. The use of game engines in archaeology is certainly not a new thing and are being used as non-game related tools for archaeological investigation. This is a free resource that can help the development of VR archaeology.
There are a lot of open source solutions already able to create a Virtual Reality environment that can investigate virtual landscapes produced with LIDAR and their reconstructed models.
What are the goals of this work? This project aims to understand: what the pitfalls were throughout the development of the tool, whether these pitfalls could be overcome by a single developer, whether such tool was even feasible with a game engine, what impressions would this tool have for archaeologists familiar with the real landscape.
It is possible to review this presentation on YouTube: https://www.youtube.com/watch?v=OPt3XURTP0g
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